Wednesday, August 8, 2007

New Carrom's Rules

  1. Each house can and/or should submit four (4) teams in the competition. Two (2) teams for female category and two (2) teams for male category.

  1. Each team should consists of two (2) players.

  1. Whoever plays first, or 'breaks,' is always white. The object of the game is to sink all of your pieces, using the heavier 'striker', in any of the pockets before your opponent. Your turn continues as long as you keep sinking your pieces - luck shots count and all combinations are permitted.

  1. When placing the striker on the board to shoot, the striker must touch both 'base lines', either covering the red circle completely, or not touching it at all. The striker may not touch the diagonal arrow line.

  1. No part of your body, except your hand, may cross the imaginary diagonal line nor may your elbow protrude over the frame in front of you. Even your feet or knees my not leave your quadrant.
  1. The red piece, or 'queen,' can be pocketed at any time after sinking your first piece but must be sunk before your last one. After pocketing the queen, you must sink one of your pieces, thereby 'covering' it, into any pocket in the next shot, or she is returned to the center spot. Once the queen is covered, whoever clears their pieces first wins the 'board'.
  1. Sinking the striker costs you one piece and your turn. But, if you sink a piece in the same shot, then two come up and you shoot again.
  1. After sinking the striker, your opponent places the due piece(s) within the center circle. If you haven't sunk one yet, you owe one.
  1. If while shooting for the queen you also sink one of your pieces, the queen is automatically covered, no matter which went first.
  1. If a piece jumps off the board, it is placed on the center spot. If pieces land on end or are overlapping, they are left that way.
  1. If the center spot is partially covered when replacing the queen or a jumped piece, the piece should cover as much red as possible. If totally covered, the piece is placed opposite the next player behind the red spot.
  1. If you sink your opponent's piece, you lose your turn. If you sink their last piece, you lose the board.
  1. If you sink your last piece before the queen, you lose two pieces.
  1. If the striker does not leave both lines, go again. You get three tries to break before losing your turn.

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